We are looking for a driven and passionate Technical Artist with an affinity for animation. As part of our crew you'll be creating 2D and/or 3D assets for use in games. You'll also be doing digital 2d animations and/or rigging, skinning and animating everything from organics to mechanics.
Due to the nature of our games you'll be able to have a lot of fun with your work, so an active imagination is recommended. A great sense of humour will definitely come in handy. Knowledge of traditional animation is a definite plus.
You need to know how to set priorities and make compromises to catch a deadline, as well as be able to deal with criticism. Despite being part of a team, you'll spend most of your time working independently, so being able to plan out your work is an absolute must.
We expect you to take initiative and help out your colleagues whenever you can and be critical of both your own work and theirs whenever you must. A positive attitude is totally the best!
If you're interested in joining us, send an email with a link to your portfolio to:
moc.gnimagelgna@gnikrow